/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /Commando/Code/Tools/max2w3d/vxldbg.h 3 10/28/97 6:08p Greg_h $ */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando / G 3D Engine * * * * $Archive:: /Commando/Code/Tools/max2w3d/vxldbg.h $* * * * $Author:: Greg_h $* * * * $Modtime:: 10/14/97 3:07p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef VXLDBG_H #define VXLDBG_H #ifndef ALWAYS_H #include "always.h" #endif #include #ifndef SIMPDIB_H #include "simpdib.h" #endif #ifndef VXL_H #include "vxl.h" #endif class VoxelDebugWindowClass { public: VoxelDebugWindowClass(VoxelClass * vxl); ~VoxelDebugWindowClass(void); void Display_Window(void); bool Dialog_Proc(HWND hWnd,UINT message,WPARAM wParam,LPARAM); private: int CurLayer; SimpleDIBClass * Bitmap; VoxelClass * Voxel; HWND WindowHWND; HWND ViewportHWND; ISpinnerControl * LayerSpin; void update_display(void); }; #endif