/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/* $Header: /Commando/Code/Tools/max2w3d/vxldbg.h 3 10/28/97 6:08p Greg_h $ */
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando / G 3D Engine *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/vxldbg.h $*
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 10/14/97 3:07p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef VXLDBG_H
#define VXLDBG_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#include
#ifndef SIMPDIB_H
#include "simpdib.h"
#endif
#ifndef VXL_H
#include "vxl.h"
#endif
class VoxelDebugWindowClass
{
public:
VoxelDebugWindowClass(VoxelClass * vxl);
~VoxelDebugWindowClass(void);
void Display_Window(void);
bool Dialog_Proc(HWND hWnd,UINT message,WPARAM wParam,LPARAM);
private:
int CurLayer;
SimpleDIBClass * Bitmap;
VoxelClass * Voxel;
HWND WindowHWND;
HWND ViewportHWND;
ISpinnerControl * LayerSpin;
void update_display(void);
};
#endif