/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWMath * * * * $Archive:: /Commando/Code/wwmath/aaplane.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 5/19/00 3:12p $* * * * $Revision:: 8 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef AAPLANE_H #define AAPLANE_H #include "always.h" #include "vector3.h" /* ** This class is used to describe an "axis-aligned" plane. I.e, the normal ** of the plane is one of the three coordinate axes. */ class AAPlaneClass { public: enum AxisEnum { XNORMAL = 0, YNORMAL = 1, ZNORMAL = 2 }; AAPlaneClass(void) { } AAPlaneClass(AxisEnum normal,float dist) : Normal(normal),Dist(dist) { } void Set(AxisEnum normal,float dist); void Get_Normal(Vector3 * normal) const; public: AxisEnum Normal; float Dist; }; inline void AAPlaneClass::Set(AxisEnum normal,float dist) { Normal = normal; Dist = dist; } inline void AAPlaneClass::Get_Normal(Vector3 * normal) const { normal->Set(0,0,0); (*normal)[Normal] = 1.0f; } #endif