/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /G/wwlib/PALETTE.H $* * * * $Author:: Eric_c $* * * * $Modtime:: 4/02/99 12:00p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef PALETTE_H #define PALETTE_H #include "rgb.h" /* ** The palette class is used to manipulate a palette as a whole. All 256 colors are ** represented by the palette class object. */ class PaletteClass { public: enum { COLOR_COUNT=256 // Number of color indices on the palette. }; PaletteClass(void) {}; PaletteClass(RGBClass const & rgb); PaletteClass(unsigned char *binary_palette); RGBClass & operator[] (int index) {return(Palette[index % COLOR_COUNT]);}; RGBClass const & operator[] (int index) const {return(Palette[index % COLOR_COUNT]);}; RGBClass & Get_Color(int index) {return(Palette[index % COLOR_COUNT]);}; RGBClass const & Get_Color(int index) const {return(Palette[index % COLOR_COUNT]);}; int operator == (PaletteClass const & palette) const; int operator != (PaletteClass const & palette) const {return(!(operator ==(palette)));}; PaletteClass & operator = (PaletteClass const & palette); operator const unsigned char * (void) const {return((const unsigned char *)&Palette[0]);}; operator unsigned char * (void) {return((unsigned char *)&Palette[0]);}; void Adjust(int ratio); void Adjust(int ratio, PaletteClass const & palette); void Partial_Adjust(int ratio, char *lut); void Partial_Adjust(int ratio, PaletteClass const & palette, char *lut); int Closest_Color(RGBClass const & rgb) const; protected: RGBClass Palette[COLOR_COUNT]; }; #endif