/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #ifndef __MATCHER_H__ #define __MATCHER_H__ #ifdef _WIN32 #include #endif #include #include #include #include #include #include #include #include class MatcherClass { public: MatcherClass(); virtual ~MatcherClass() {} virtual void init(void) {} virtual void checkMatches(void) {} virtual void handleDisconnect( const char *reason ) {} virtual void handleRoomMessage( const char *nick, const char *message, MessageType messageType ) {} virtual void handlePlayerMessage( const char *nick, const char *message, MessageType messageType ) {} virtual void handlePlayerJoined( const char *nick ) {} virtual void handlePlayerLeft( const char *nick ) {} virtual void handlePlayerChangedNick( const char *oldNick, const char *newNick ) {} virtual void handlePlayerEnum( bool success, int gameSpyIndex, const char *nick, int flags ) {} void handleConnect( bool success ); void handleGroupRoomList( bool success, int groupID, const char *name ); void handleJoin( bool success ); void handleNickError( const char *badNick ); void connectAndLoop( void ); protected: Wstring getString(const Wstring& key); Wstring m_baseNick; std::string m_nick; int m_profileID; PEER m_peer; bool m_connectSuccess; bool m_joinSuccess; void readLoop( void ); int done; // 0=no, neg=quit;error, pos=quit;success bool quiet; int m_groupID; bool m_rotateLogs; // check for log rotation in this thread? time_t m_lastRotation; }; #endif /* __MATCHER_H__ */