/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: CopyProtection.h //////////////////////////////////////////////////// // Author: Matthew D. Campbell // Taken From: Denzil Long's code in Tiberian Sun, by way of Yuri's Revenge ////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef COPYPROTECTION_H #define COPYPROTECTION_H // Comment out the following line to disable copy protection checks //#define DO_COPY_PROTECTION #ifdef DO_COPY_PROTECTION class CopyProtect { public: static Bool isLauncherRunning(void); static Bool notifyLauncher(void); static void checkForMessage(UINT message, LPARAM lParam); static Bool validate(void); static void shutdown(void); private: static LPVOID s_protectedData; }; #endif // DO_COPY_PROTECTION #endif // COPYPROTECTION_H