/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: GadgetStaticText.h /////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Westwood Studios Pacific. // // Confidential Information // Copyright (C) 2001 - All Rights Reserved // //----------------------------------------------------------------------------- // // Project: RTS3 // // File name: GadgetStaticText.h // // Created: Colin Day, June 2001 // // Desc: Helpful interface for StaticTexts // // StaticText IMAGE/COLOR organization // When control is enabled: // enabledDrawData[ 0 ] is the background image for the whole enabled control // // When control is disabled: // disabledDrawData[ 0 ] is the background image for the whole disabled control // // When control is hilited (mouse over it and enabled) // hiliteDrawData[ 0 ] is the background image for the whole hilited control // //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __GADGETSTATICTEXT_H_ #define __GADGETSTATICTEXT_H_ // SYSTEM INCLUDES //////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////// #include "GameClient/GameWindow.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////// // TYPE DEFINES /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // INLINING /////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// extern void GadgetStaticTextSetText( GameWindow *window, UnicodeString text ); extern UnicodeString GadgetStaticTextGetText( GameWindow *window ); extern void GadgetStaticTextSetFont( GameWindow *window, GameFont *font ); // text colors // enabled background inline void GadgetStaticTextSetEnabledImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 0, image ); } inline void GadgetStaticTextSetEnabledColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 0, color ); } inline void GadgetStaticTextSetEnabledBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 0, color ); } inline const Image *GadgetStaticTextGetEnabledImage( GameWindow *g ) { return g->winGetEnabledImage( 0 ); } inline Color GadgetStaticTextGetEnabledColor( GameWindow *g ) { return g->winGetEnabledColor( 0 ); } inline Color GadgetStaticTextGetEnabledBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 0 ); } // disabled background inline void GadgetStaticTextSetDisabledImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 0, image ); } inline void GadgetStaticTextSetDisabledColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 0, color ); } inline void GadgetStaticTextSetDisabledBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 0, color ); } inline const Image *GadgetStaticTextGetDisabledImage( GameWindow *g ) { return g->winGetDisabledImage( 0 ); } inline Color GadgetStaticTextGetDisabledColor( GameWindow *g ) { return g->winGetDisabledColor( 0 ); } inline Color GadgetStaticTextGetDisabledBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 0 ); } // hilite if we choose to use it inline void GadgetStaticTextSetHiliteImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 0, image ); } inline void GadgetStaticTextSetHiliteColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 0, color ); } inline void GadgetStaticTextSetHiliteBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 0, color ); } inline const Image *GadgetStaticTextGetHiliteImage( GameWindow *g ) { return g->winGetHiliteImage( 0 ); } inline Color GadgetStaticTextGetHiliteColor( GameWindow *g ) { return g->winGetHiliteColor( 0 ); } inline Color GadgetStaticTextGetHiliteBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 0 ); } // EXTERNALS ////////////////////////////////////////////////////////////////// #endif // __GADGETSTATICTEXT_H_