/*
**	Command & Conquer Generals(tm)
**	Copyright 2025 Electronic Arts Inc.
**
**	This program is free software: you can redistribute it and/or modify
**	it under the terms of the GNU General Public License as published by
**	the Free Software Foundation, either version 3 of the License, or
**	(at your option) any later version.
**
**	This program is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**	GNU General Public License for more details.
**
**	You should have received a copy of the GNU General Public License
**	along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

////////////////////////////////////////////////////////////////////////////////
//																																						//
//  (c) 2001-2003 Electronic Arts Inc.																				//
//																																						//
////////////////////////////////////////////////////////////////////////////////

// WeaponStatus.h /////////////////////////////////////////////////////////////////////////////////
// Part of header detangling
// JKMCD Aug 2002

#pragma once
#ifndef __WEAPONSTATUS_H__
#define __WEAPONSTATUS_H__

enum WeaponStatus
{
	READY_TO_FIRE,
	OUT_OF_AMMO,
	BETWEEN_FIRING_SHOTS,
	RELOADING_CLIP,
	PRE_ATTACK,

	WEAPON_STATUS_COUNT	// keep last
};

#endif /* __WEAPONSTATUS_H__ */