/*
**	Command & Conquer Generals(tm)
**	Copyright 2025 Electronic Arts Inc.
**
**	This program is free software: you can redistribute it and/or modify
**	it under the terms of the GNU General Public License as published by
**	the Free Software Foundation, either version 3 of the License, or
**	(at your option) any later version.
**
**	This program is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**	GNU General Public License for more details.
**
**	You should have received a copy of the GNU General Public License
**	along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

////////////////////////////////////////////////////////////////////////////////
//																																						//
//  (c) 2001-2003 Electronic Arts Inc.																				//
//																																						//
////////////////////////////////////////////////////////////////////////////////

// FILE: Language.cpp /////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//                                                                          
//                       Westwood Studios Pacific.                          
//                                                                          
//                       Confidential Information                           
//                Copyright (C) 2001 - All Rights Reserved                  
//                                                                          
//-----------------------------------------------------------------------------
//
// Project:   RTS3
//
// File name: Language.cpp
//
// Created:   Colin Day, June 2001
//
// Desc:      For dealing with multiple languages
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////

// SYSTEM INCLUDES ////////////////////////////////////////////////////////////

// USER INCLUDES //////////////////////////////////////////////////////////////
#include "PreRTS.h"	// This must go first in EVERY cpp file int the GameEngine

#include "Common/Language.h"

// DEFINES ////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////
// PRIVATE TYPES //////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
LanguageID OurLanguage = LANGUAGE_ID_US;

// PRIVATE DATA ///////////////////////////////////////////////////////////////

// PUBLIC DATA ////////////////////////////////////////////////////////////////

// PRIVATE PROTOTYPES /////////////////////////////////////////////////////////

// PRIVATE FUNCTIONS //////////////////////////////////////////////////////////

// PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////