# Microsoft Developer Studio Project File - Name="Babylon" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=Babylon - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Babylon.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Babylon.mak" CFG="Babylon - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Babylon - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "Babylon - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Nox/tools/Babylon", HYXCBAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Babylon - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 /nologo /subsystem:windows /machine:I386 /out:"..\..\..\run\babylon.exe" # SUBTRACT LINK32 /debug # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Delete title PostBuild_Cmds=del release\Babylon.obj # End Special Build Tool !ELSEIF "$(CFG)" == "Babylon - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 !ENDIF # Begin Target # Name "Babylon - Win32 Release" # Name "Babylon - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\Babylon.cpp # End Source File # Begin Source File SOURCE=.\Babylon.odl # End Source File # Begin Source File SOURCE=.\Babylon.rc # End Source File # Begin Source File SOURCE=.\BabylonDlg.cpp # End Source File # Begin Source File SOURCE=.\bin.cpp # End Source File # Begin Source File SOURCE=.\DlgProxy.cpp # End Source File # Begin Source File SOURCE=.\excel8.cpp # End Source File # Begin Source File SOURCE=.\expimp.cpp # End Source File # Begin Source File SOURCE=.\ExportDlg.cpp # End Source File # Begin Source File SOURCE=.\fileops.cpp # End Source File # Begin Source File SOURCE=.\GenerateDlg.cpp # End Source File # Begin Source File SOURCE=.\iff.cpp # End Source File # Begin Source File SOURCE=.\list.cpp # End Source File # Begin Source File SOURCE=.\loadsave.cpp # End Source File # Begin Source File SOURCE=.\MatchDlg.cpp # End Source File # Begin Source File SOURCE=.\olestring.cpp # End Source File # Begin Source File SOURCE=.\ProceedDlg.cpp # End Source File # Begin Source File SOURCE=.\Report.cpp # End Source File # Begin Source File SOURCE=.\RetranslateDlg.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\transcs.cpp # End Source File # Begin Source File SOURCE=.\TransDB.cpp # End Source File # Begin Source File SOURCE=.\VerifyDlg.cpp # End Source File # Begin Source File SOURCE=.\VerifyTextDlg.cpp # End Source File # Begin Source File SOURCE=.\ViewDBsDlg.cpp # End Source File # Begin Source File SOURCE=.\XLStuff.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\Babylon.h # End Source File # Begin Source File SOURCE=.\BabylonDlg.h # End Source File # Begin Source File SOURCE=.\bin.h # End Source File # Begin Source File SOURCE=.\DlgProxy.h # End Source File # Begin Source File SOURCE=.\excel8.h # End Source File # Begin Source File SOURCE=.\expimp.h # End Source File # Begin Source File SOURCE=.\ExportDlg.h # End Source File # Begin Source File SOURCE=.\fileops.h # End Source File # Begin Source File SOURCE=.\GenerateDlg.h # End Source File # Begin Source File SOURCE=.\iff.h # End Source File # Begin Source File SOURCE=.\list.h # End Source File # Begin Source File SOURCE=.\loadsave.h # End Source File # Begin Source File SOURCE=.\MatchDlg.h # End Source File # Begin Source File SOURCE=.\olestring.h # End Source File # Begin Source File SOURCE=.\ProceedDlg.h # End Source File # Begin Source File SOURCE=.\Report.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\RetranslateDlg.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\transcs.h # End Source File # Begin Source File SOURCE=.\TransDB.h # End Source File # Begin Source File SOURCE=.\VerifyDlg.h # End Source File # Begin Source File SOURCE=.\VerifyTextDlg.h # End Source File # Begin Source File SOURCE=.\VIEWDBSII.h # End Source File # Begin Source File SOURCE=.\XLStuff.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\Babylon.ico # End Source File # Begin Source File SOURCE=.\res\Babylon.rc2 # End Source File # Begin Source File SOURCE=.\BABYLON.XLT # End Source File # Begin Source File SOURCE=.\res\bitmap1.bmp # End Source File # Begin Source File SOURCE=.\P2XDLL.DLL # End Source File # Begin Source File SOURCE=.\res\pause.bmp # End Source File # Begin Source File SOURCE=.\res\paused.bmp # End Source File # Begin Source File SOURCE=.\PERLCRT.DLL # End Source File # Begin Source File SOURCE=.\res\playd.bmp # End Source File # Begin Source File SOURCE=.\res\playu.bmp # End Source File # Begin Source File SOURCE=.\res\stop.bmp # End Source File # Begin Source File SOURCE=.\STRCHECK.EXE # End Source File # End Group # Begin Source File SOURCE=.\Babylon.reg # End Source File # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project