/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // ProceedDlg.cpp : implementation file // #include "stdafx.h" #include "Babylon.h" #include "ProceedDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // ProceedDlg dialog ProceedDlg::ProceedDlg(const char *nmessage, CWnd* pParent /*=NULL*/) : CDialog(ProceedDlg::IDD, pParent) { //{{AFX_DATA_INIT(ProceedDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT message = nmessage; } void ProceedDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(ProceedDlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(ProceedDlg, CDialog) //{{AFX_MSG_MAP(ProceedDlg) ON_BN_CLICKED(IDC_YES, OnYes) ON_BN_CLICKED(IDC_ALWAYS, OnAlways) ON_BN_CLICKED(IDC_NO, OnNo) ON_WM_CLOSE() ON_BN_CLICKED(IDC_BUTTON_NO, OnNo) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // ProceedDlg message handlers void ProceedDlg::OnYes() { // TODO: Add your control notification handler code here EndDialog ( IDYES ); } void ProceedDlg::OnAlways() { // TODO: Add your control notification handler code here EndDialog ( IDALWAYS ); } void ProceedDlg::OnNo() { // TODO: Add your control notification handler code here EndDialog ( IDNO ); } void ProceedDlg::OnClose() { // TODO: Add your message handler code here and/or call default EndDialog ( IDNO ); CDialog::OnClose(); } BOOL ProceedDlg::OnInitDialog() { CDialog::OnInitDialog(); SetDlgItemText ( IDC_MESSAGE, message ); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }