/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // VIEWDBSII.cpp : implementation file // #include "stdafx.h" #include "Babylon.h" #include "VIEWDBSII.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // VIEWDBSII dialog VIEWDBSII::VIEWDBSII(CWnd* pParent /*=NULL*/) : CDialog(VIEWDBSII::IDD, pParent) { //{{AFX_DATA_INIT(VIEWDBSII) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void VIEWDBSII::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(VIEWDBSII) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(VIEWDBSII, CDialog) //{{AFX_MSG_MAP(VIEWDBSII) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // VIEWDBSII message handlers