# Microsoft Developer Studio Project File - Name="pluglib" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=pluglib - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "pluglib.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "pluglib.mak" CFG="pluglib - Win32 Release"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "pluglib - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "pluglib - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "pluglib - Win32 Hybrid" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/Commando/Code/Tools/pluglib", TSJAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "pluglib - Win32 Release"

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# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
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# PROP Intermediate_Dir ".\Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "D:\3dsmax4\maxsdk\Include" /I "D:\3dsmax4\maxsdk\Include\Maxscrpt" /D "NDEBUG" /D "_WINDOWS" /D "WIN32" /YX /c
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LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "pluglib - Win32 Debug"

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# ADD BASE BSC32 /nologo
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LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:".\Debug\pluglibd.lib"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Hybrid"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "pluglib_"
# PROP BASE Intermediate_Dir "pluglib_"
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "D:\3dsmax4\maxsdk\Include" /I "D:\3dsmax4\maxsdk\Include\Maxscrpt" /D "WIN32" /D "_WINDOWS" /YX /FD /c
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LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:".\Lib\pluglib.lib"
# ADD LIB32 /nologo /out:".\Hybrid\pluglib.lib"

!ENDIF 

# Begin Target

# Name "pluglib - Win32 Release"
# Name "pluglib - Win32 Debug"
# Name "pluglib - Win32 Hybrid"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
# Begin Source File

SOURCE=.\chunkio.cpp
DEP_CPP_CHUNK=\
	".\always.h"\
	".\bittype.h"\
	".\bool.h"\
	".\borlandc.h"\
	".\chunkio.h"\
	".\iostruct.h"\
	".\visualc.h"\
	".\watcom.h"\
	".\wwfile.h"\
	
NODEP_CPP_CHUNK=\
	".\osdep.h"\
	

!IF  "$(CFG)" == "pluglib - Win32 Release"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Debug"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Hybrid"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\EULER.CPP
DEP_CPP_EULER=\
	".\EULER.H"\
	

!IF  "$(CFG)" == "pluglib - Win32 Release"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Debug"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Hybrid"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\HSV.CPP
DEP_CPP_HSV_C=\
	".\always.h"\
	".\bool.h"\
	".\borlandc.h"\
	".\hsv.h"\
	".\rgb.h"\
	".\visualc.h"\
	".\watcom.h"\
	

!IF  "$(CFG)" == "pluglib - Win32 Release"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Debug"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Hybrid"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\JShell.CPP
DEP_CPP_JSHEL=\
	".\always.h"\
	".\bool.h"\
	".\borlandc.h"\
	".\visualc.h"\
	".\watcom.h"\
	

!IF  "$(CFG)" == "pluglib - Win32 Release"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Debug"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Hybrid"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\matrix3d.cpp
DEP_CPP_MATRI=\
	".\always.h"\
	".\bool.h"\
	".\borlandc.h"\
	".\matrix3d.h"\
	".\matrix4.h"\
	".\vector2.h"\
	".\vector3.h"\
	".\vector4.h"\
	".\visualc.h"\
	".\w3dquat.h"\
	".\watcom.h"\
	".\wwmath.h"\
	".\WWmatrix3.h"\
	
NODEP_CPP_MATRI=\
	".\osdep.h"\
	

!IF  "$(CFG)" == "pluglib - Win32 Release"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Debug"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Hybrid"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\matrix4.cpp
DEP_CPP_MATRIX=\
	".\always.h"\
	".\bool.h"\
	".\borlandc.h"\
	".\matrix3d.h"\
	".\matrix4.h"\
	".\vector2.h"\
	".\vector3.h"\
	".\vector4.h"\
	".\visualc.h"\
	".\watcom.h"\
	".\wwmath.h"\
	".\WWmatrix3.h"\
	
NODEP_CPP_MATRIX=\
	".\osdep.h"\
	

!IF  "$(CFG)" == "pluglib - Win32 Release"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Debug"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Hybrid"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\nodefilt.cpp
DEP_CPP_NODEF=\
	".\always.h"\
	".\bool.h"\
	".\borlandc.h"\
	".\nodefilt.h"\
	".\visualc.h"\
	".\watcom.h"\
	

!IF  "$(CFG)" == "pluglib - Win32 Release"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Debug"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Hybrid"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\nodelist.cpp
DEP_CPP_NODEL=\
	".\always.h"\
	".\bool.h"\
	".\borlandc.h"\
	".\nodefilt.h"\
	".\nodelist.h"\
	".\visualc.h"\
	".\watcom.h"\
	

!IF  "$(CFG)" == "pluglib - Win32 Release"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Debug"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Hybrid"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\PALETTE.CPP
DEP_CPP_PALET=\
	".\always.h"\
	".\bool.h"\
	".\borlandc.h"\
	".\palette.h"\
	".\rgb.h"\
	".\visualc.h"\
	".\watcom.h"\
	

!IF  "$(CFG)" == "pluglib - Win32 Release"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Debug"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Hybrid"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\RAWFILE.CPP
DEP_CPP_RAWFI=\
	".\always.h"\
	".\bool.h"\
	".\borlandc.h"\
	".\rawfile.h"\
	".\visualc.h"\
	".\watcom.h"\
	".\win.h"\
	".\wwfile.h"\
	
NODEP_CPP_RAWFI=\
	".\osdep.h"\
	

!IF  "$(CFG)" == "pluglib - Win32 Release"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Debug"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Hybrid"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\realcrc.cpp
DEP_CPP_REALC=\
	".\realcrc.h"\
	

!IF  "$(CFG)" == "pluglib - Win32 Release"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Debug"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Hybrid"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\RGB.CPP
DEP_CPP_RGB_C=\
	".\always.h"\
	".\bool.h"\
	".\borlandc.h"\
	".\hsv.h"\
	".\palette.h"\
	".\rgb.h"\
	".\visualc.h"\
	".\watcom.h"\
	

!IF  "$(CFG)" == "pluglib - Win32 Release"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Debug"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Hybrid"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Vector.CPP
DEP_CPP_VECTO=\
	".\always.h"\
	".\bool.h"\
	".\borlandc.h"\
	".\noinit.h"\
	".\Vector.H"\
	".\visualc.h"\
	".\watcom.h"\
	

!IF  "$(CFG)" == "pluglib - Win32 Release"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Debug"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Hybrid"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\w3dquat.cpp
DEP_CPP_W3DQU=\
	".\always.h"\
	".\bool.h"\
	".\borlandc.h"\
	".\matrix3d.h"\
	".\matrix4.h"\
	".\vector2.h"\
	".\vector3.h"\
	".\vector4.h"\
	".\visualc.h"\
	".\w3dquat.h"\
	".\watcom.h"\
	".\wwmath.h"\
	".\WWmatrix3.h"\
	
NODEP_CPP_W3DQU=\
	".\osdep.h"\
	

!IF  "$(CFG)" == "pluglib - Win32 Release"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Debug"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Hybrid"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\wwmath.cpp
DEP_CPP_WWMAT=\
	".\always.h"\
	".\bool.h"\
	".\borlandc.h"\
	".\visualc.h"\
	".\watcom.h"\
	".\wwmath.h"\
	

!IF  "$(CFG)" == "pluglib - Win32 Release"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Debug"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Hybrid"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\WWmatrix3.cpp
DEP_CPP_WWMATR=\
	".\always.h"\
	".\bool.h"\
	".\borlandc.h"\
	".\matrix3d.h"\
	".\matrix4.h"\
	".\vector2.h"\
	".\vector3.h"\
	".\vector4.h"\
	".\visualc.h"\
	".\w3dquat.h"\
	".\watcom.h"\
	".\wwmath.h"\
	".\WWmatrix3.h"\
	
NODEP_CPP_WWMATR=\
	".\osdep.h"\
	

!IF  "$(CFG)" == "pluglib - Win32 Release"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Debug"

!ELSEIF  "$(CFG)" == "pluglib - Win32 Hybrid"

!ENDIF 

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SOURCE=.\aaplane.h
# End Source File
# Begin Source File

SOURCE=.\always.h
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SOURCE=.\bool.h
# End Source File
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SOURCE=.\borlandc.h
# End Source File
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SOURCE=.\chunkio.h
# End Source File
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SOURCE=.\errclass.h
# End Source File
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SOURCE=.\EULER.H
# End Source File
# Begin Source File

SOURCE=.\hsv.h
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SOURCE=.\iostruct.h
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SOURCE=.\matrix3d.h
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SOURCE=.\matrix4.h
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SOURCE=.\nodefilt.h
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SOURCE=.\watcom.h
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SOURCE=.\win.h
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