/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see <http://www.gnu.org/licenses/>. */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // EA Pacific // John McDonald, Jr // Do not distribute #pragma once #ifndef _AUDIOAFFECT_H_ #define _AUDIOAFFECT_H_ // if it is set by the options panel, use the system setting parameter. Otherwise, this will be // appended to whatever the current system volume is. enum AudioAffect { AudioAffect_Music = 0x01, AudioAffect_Sound = 0x02, AudioAffect_Sound3D = 0x04, AudioAffect_Speech = 0x08, AudioAffect_All = (AudioAffect_Music | AudioAffect_Sound | AudioAffect_Sound3D | AudioAffect_Speech), AudioAffect_SystemSetting = 0x10, }; #endif // _AUDIOAFFECT_H_