/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // AudioRandomValue.h // Random number generation system // Author: Michael S. Booth, January 1998 // Split out into separate Logic/Client/Audio headers by MDC Sept 2002 #pragma once #ifndef _AUDIO_RANDOM_VALUE_H_ #define _AUDIO_RANDOM_VALUE_H_ #include "Lib/BaseType.h" // do NOT use these functions directly, rather use the macros below extern Int GetGameAudioRandomValue( int lo, int hi, char *file, int line ); extern Real GetGameAudioRandomValueReal( Real lo, Real hi, char *file, int line ); // use these macros to access the random value functions #define GameAudioRandomValue( lo, hi ) GetGameAudioRandomValue( lo, hi, __FILE__, __LINE__ ) #define GameAudioRandomValueReal( lo, hi ) GetGameAudioRandomValueReal( lo, hi, __FILE__, __LINE__ ) //-------------------------------------------------------------------------------------------------------------- #endif // _AUDIO_RANDOM_VALUE_H_