/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see <http://www.gnu.org/licenses/>. */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // EA Pacific // John McDonald, Jr // Do not distribute #pragma once #ifndef _AUDIOREQUEST_H_ #define _AUDIOREQUEST_H_ #include "Common/GameAudio.h" #include "Common/GameMemory.h" class AudioEventRTS; enum RequestType { AR_Play, AR_Pause, AR_Stop }; struct AudioRequest : public MemoryPoolObject { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( AudioRequest, "AudioRequest" ) public: RequestType m_request; union { AudioEventRTS *m_pendingEvent; AudioHandle m_handleToInteractOn; }; Bool m_usePendingEvent; Bool m_requiresCheckForSample; }; #endif // _AUDIOREQUEST_H_