/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: ClientUpdateModule.h ///////////////////////////////////////////////////////////////////////////////// // Author: // Desc: /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __ClientUpdateModule_H_ #define __ClientUpdateModule_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include #include "Common/Module.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////////////////////////// // TYPES ////////////////////////////////////////////////////////////////////////////////////////// typedef ModuleData ClientUpdateModuleData; //------------------------------------------------------------------------------------------------- /** DRAWABLE CLIENT UPDATE MODULE base class */ //------------------------------------------------------------------------------------------------- class ClientUpdateModule : public DrawableModule { MEMORY_POOL_GLUE_ABC( ClientUpdateModule ) public: ClientUpdateModule( Thing *thing, const ModuleData* moduleData ); static ModuleType getModuleType() { return MODULETYPE_CLIENT_UPDATE; } static Int getInterfaceMask() { return MODULEINTERFACE_CLIENT_UPDATE; } virtual void clientUpdate() = 0; }; inline ClientUpdateModule::ClientUpdateModule( Thing *thing, const ModuleData* moduleData ) : DrawableModule( thing, moduleData ) { } inline ClientUpdateModule::~ClientUpdateModule() { } //------------------------------------------------------------------------------------------------- #endif // __ClientUpdateModule_H_