/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: INIException.h /////////////////////////////////////////////////////////////////////////// // Author: John McDonald, Jr, October 2002 // Desc: INI Exception class. Thrown when INIs fail to read. /////////////////////////////////////////////////////////////////////////////////////////////////// class INIException { // This is a stack based exception class. It is used to output useful information // when thrown from an INI message public: char *mFailureMessage; INIException(const char* errorMessage) : mFailureMessage(NULL) { if (errorMessage) { mFailureMessage = new char[strlen(errorMessage) + 1]; strcpy(mFailureMessage, errorMessage); } } ~INIException() { if (mFailureMessage) { delete [] mFailureMessage; } } };