/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////// // FILE: LadderPreferences.h // Author: Matthew D. Campbell, August 2002 // Description: Saving/Loading of ladder preferences /////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __LADDERPREFERENCES_H__ #define __LADDERPREFERENCES_H__ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- #include "Common/UserPreferences.h" //----------------------------------------------------------------------------- // LadderPreferences base class //----------------------------------------------------------------------------- class LadderPref { public: UnicodeString name; AsciiString address; UnsignedShort port; time_t lastPlayDate; bool operator== (const LadderPref& other) { return ( address==other.address && port==other.port ); } }; typedef std::map LadderPrefMap; //----------------------------------------------------------------------------- // LadderPreferences base class //----------------------------------------------------------------------------- class LadderPreferences : public UserPreferences { public: LadderPreferences(); virtual ~LadderPreferences(); Bool loadProfile( Int profileID ); virtual bool write( void ); const LadderPrefMap& getRecentLadders( void ); void addRecentLadder( LadderPref ladder ); private: LadderPrefMap m_ladders; }; #endif // __LADDERPREFERENCES_H__