/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// /////// LocalFileSystem.h //////////////////////////////// // Bryan Cleveland, August 2002 ////////////////////////////////////////////////////////// #pragma once #ifndef __LOCALFILESYSTEM_H #define __LOCALFILESYSTEM_H #include "Common/SubsystemInterface.h" #include "FileSystem.h" // for typedefs, etc. class File; class LocalFileSystem : public SubsystemInterface { public: virtual ~LocalFileSystem() {} virtual void init() = 0; virtual void reset() = 0; virtual void update() = 0; virtual File * openFile(const Char *filename, Int access = 0) = 0; virtual Bool doesFileExist(const Char *filename) const = 0; virtual void getFileListInDirectory(const AsciiString& currentDirectory, const AsciiString& originalDirectory, const AsciiString& searchName, FilenameList &filenameList, Bool searchSubdirectories) const = 0; ///< search the given directory for files matching the searchName (egs. *.ini, *.rep). Possibly search subdirectories. virtual Bool getFileInfo(const AsciiString& filename, FileInfo *fileInfo) const = 0; ///< see FileSystem.h virtual Bool createDirectory(AsciiString directory) = 0; ///< see FileSystem.h protected: }; extern LocalFileSystem *TheLocalFileSystem; #endif // __LOCALFILESYSTEM_H