/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: MiniLog.h ///////////////////////////////////////////////////////////// // Alternative logging // Author: Matthew D. Campbell, January 2003 //////////////////////////////////////////////////////////////////////////////// #pragma once #ifdef DEBUG_LOGGING #include "Lib/BaseType.h" #include "GameLogic/GameLogic.h" #include class LogClass { public: LogClass(const char *fname); ~LogClass(); void log(const char *fmt, ...); protected: FILE *m_fp; }; #endif // DEBUG_LOGGING