/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: Money.h //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Westwood Studios Pacific. // // Confidential Information // Copyright (C) 2001 - All Rights Reserved // //----------------------------------------------------------------------------- // // Project: RTS3 // // File name: Money.h // // Created: Steven Johnson, October 2001 // // Desc: @todo // //----------------------------------------------------------------------------- #pragma once #ifndef _MONEY_H_ #define _MONEY_H_ #include "Lib/BaseType.h" #include "Common/Debug.h" #include "Common/Snapshot.h" // ---------------------------------------------------------------------------------------------- /** How much "money" (Tiberium, Gems, Magic Resource Boxes, whatever) the Player has. This is currently a Very Simple Class but is encapsulated in anticipation of future expansion. */ class Money : public Snapshot { public: inline Money() : m_money(0), m_playerIndex(0) { } void init() { m_money = 0; } inline UnsignedInt countMoney() const { return m_money; } /// returns the actual amount withdrawn, which may be less than you want. (sorry, can't go into debt...) UnsignedInt withdraw(UnsignedInt amountToWithdraw, Bool playSound = TRUE); void deposit(UnsignedInt amountToDeposit, Bool playSound = TRUE); void setPlayerIndex(Int ndx) { m_playerIndex = ndx; } protected: // snapshot methods virtual void crc( Xfer *xfer ); virtual void xfer( Xfer *xfer ); virtual void loadPostProcess( void ); private: UnsignedInt m_money; ///< amount of money Int m_playerIndex; ///< what is my player index? }; #endif // _MONEY_H_