/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // RandomValue.h // Random number generation system // Author: Michael S. Booth, January 1998 #pragma once #ifndef _RANDOM_VALUE_H_ #define _RANDOM_VALUE_H_ #include "Lib/BaseType.h" extern void InitRandom( void ); extern void InitRandom( UnsignedInt seed ); extern void InitGameLogicRandom( UnsignedInt seed ); ///< Set the GameLogic seed to a known value at game start extern UnsignedInt GetGameLogicRandomSeed( void ); ///< Get the seed (used for replays) extern UnsignedInt GetGameLogicRandomSeedCRC( void );///< Get the seed (used for CRCs) //-------------------------------------------------------------------------------------------------------------- #endif // _RANDOM_VALUE_H_