/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // Registry.h // Simple interface for storing/retreiving registry values // Author: Matthew D. Campbell, December 2001 #pragma once #ifndef __REGISTRY_H__ #define __REGISTRY_H__ #include /** * Get a string from the registry */ Bool GetStringFromRegistry(AsciiString path, AsciiString key, AsciiString& val); /** * Get an unsigned int from the registry */ Bool GetUnsignedIntFromRegistry(AsciiString path, AsciiString key, UnsignedInt& val); AsciiString GetRegistryLanguage(void); // convenience function AsciiString GetRegistryGameName(void); // convenience function UnsignedInt GetRegistryVersion(void); // convenience function UnsignedInt GetRegistryMapPackVersion(void); // convenience function #endif // __REGISTRY_H__