/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // FILE: ScopedMutex.h //////////////////////////////////////////////////////////////////////////// // Author: John McDonald, November 2002 // Desc: A scoped mutex class to easily lock a scope with a pre-existing mutex object. /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __SCOPEDMUTEX_H__ #define __SCOPEDMUTEX_H__ class ScopedMutex { private: HANDLE m_mutex; public: ScopedMutex(HANDLE mutex) : m_mutex(mutex) { WaitForSingleObject(m_mutex, INFINITE); } ~ScopedMutex() { ReleaseMutex(m_mutex); } }; #endif /* __SCOPEDMUTEX_H__ */