/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // CRC.h /////////////////////////////////////////////////////////////// // A class encapsulating CRC calculation // Author: Matthew D. Campbell, October 2001 #pragma once #ifndef _CRC_H_ #define _CRC_H_ #include "Lib/BaseType.h" #include "winsock2.h" // for htonl class CRC { public: CRC() { crc = 0; } void computeCRC( const void *buf, Int len ); ///< Compute the CRC for a buffer, added into current CRC void clear( void ) { crc = 0; } ///< Clears the CRC to 0 // UnsignedInt get( void ) { return htonl(crc); } ///< Get the combined CRC UnsignedInt get( void ); private: void addCRC( UnsignedByte val ); ///< CRC a 4-byte block UnsignedInt crc; }; #endif // _CRC_H_