/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: GadgetRadioButton.h ////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Westwood Studios Pacific. // // Confidential Information // Copyright (C) 2001 - All Rights Reserved // //----------------------------------------------------------------------------- // // Project: RTS3 // // File name: GadgetRadioButton.h // // Created: Colin Day, June 2001 // // Desc: Helpful interface for RadioButtons // // RadioButton IMAGE/COLOR organization // When control is enabled: // enabledDrawData[ 0 ] is the background image for the whole enabled control // enabledDrawData[ 1 ] is the enabled, unselected radio box // enabledDrawData[ 2 ] is the enabled, selected radio box // // When control is disabled: // disabledDrawData[ 0 ] is the background image for the whole disabled control // disabledDrawData[ 1 ] is the disabled, unselected radio box // disabledDrawData[ 2 ] si the disabled, selected radio box // // When control is hilited (mouse over it and enabled) // hiliteDrawData[ 0 ] is the background image for the whole hilited control // hiliteDrawData[ 1 ] is the hilited, unselected radio box // hiliteDrawData[ 2 ] is the hilited, selected radio box // // GadgetRadioGetEnabledImage // LEFT // GadgetRadioGetEnabledUncheckedBoxImage // Middle // GadgetRadioGetEnabledCheckedBoxImage // right //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __GADGETRADIOBUTTON_H_ #define __GADGETRADIOBUTTON_H_ // SYSTEM INCLUDES //////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////// #include "GameClient/GameWindow.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////// // TYPE DEFINES /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // INLINING /////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// extern void GadgetRadioSetText( GameWindow *g, UnicodeString text ); extern void GadgetRadioSetSelection( GameWindow *g, Bool sendMsg ); extern void GadgetRadioSetGroup( GameWindow *g, Int group, Int screen ); inline void GadgetRadioSetEnabledImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 0, image ); } inline void GadgetRadioSetEnabledColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 0, color ); } inline void GadgetRadioSetEnabledBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 0, color ); } inline void GadgetRadioSetEnabledUncheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 1, image ); } inline void GadgetRadioSetEnabledUncheckedBoxColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 1, color ); } inline void GadgetRadioSetEnabledUncheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 1, color ); } inline void GadgetRadioSetEnabledCheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 2, image ); } inline void GadgetRadioSetEnabledCheckedBoxColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 2, color ); } inline void GadgetRadioSetEnabledCheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 2, color ); } inline const Image *GadgetRadioGetEnabledImage( GameWindow *g ) { return g->winGetEnabledImage( 0 ); } inline Color GadgetRadioGetEnabledColor( GameWindow *g ) { return g->winGetEnabledColor( 0 ); } inline Color GadgetRadioGetEnabledBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 0 ); } inline const Image *GadgetRadioGetEnabledUncheckedBoxImage( GameWindow *g ) { return g->winGetEnabledImage( 1 ); } inline Color GadgetRadioGetEnabledUncheckedBoxColor( GameWindow *g ) { return g->winGetEnabledColor( 1 ); } inline Color GadgetRadioGetEnabledUncheckedBoxBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 1 ); } inline const Image *GadgetRadioGetEnabledCheckedBoxImage( GameWindow *g ) { return g->winGetEnabledImage( 2 ); } inline Color GadgetRadioGetEnabledCheckedBoxColor( GameWindow *g ) { return g->winGetEnabledColor( 2 ); } inline Color GadgetRadioGetEnabledCheckedBoxBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 2 ); } inline void GadgetRadioSetDisabledImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 0, image ); } inline void GadgetRadioSetDisabledColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 0, color ); } inline void GadgetRadioSetDisabledBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 0, color ); } inline void GadgetRadioSetDisabledUncheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 1, image ); } inline void GadgetRadioSetDisabledUncheckedBoxColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 1, color ); } inline void GadgetRadioSetDisabledUncheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 1, color ); } inline void GadgetRadioSetDisabledCheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 2, image ); } inline void GadgetRadioSetDisabledCheckedBoxColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 2, color ); } inline void GadgetRadioSetDisabledCheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 2, color ); } inline const Image *GadgetRadioGetDisabledImage( GameWindow *g ) { return g->winGetDisabledImage( 0 ); } inline Color GadgetRadioGetDisabledColor( GameWindow *g ) { return g->winGetDisabledColor( 0 ); } inline Color GadgetRadioGetDisabledBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 0 ); } inline const Image *GadgetRadioGetDisabledUncheckedBoxImage( GameWindow *g ) { return g->winGetDisabledImage( 1 ); } inline Color GadgetRadioGetDisabledUncheckedBoxColor( GameWindow *g ) { return g->winGetDisabledColor( 1 ); } inline Color GadgetRadioGetDisabledUncheckedBoxBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 1 ); } inline const Image *GadgetRadioGetDisabledCheckedBoxImage( GameWindow *g ) { return g->winGetDisabledImage( 2 ); } inline Color GadgetRadioGetDisabledCheckedBoxColor( GameWindow *g ) { return g->winGetDisabledColor( 2 ); } inline Color GadgetRadioGetDisabledCheckedBoxBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 2 ); } inline void GadgetRadioSetHiliteImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 0, image ); } inline void GadgetRadioSetHiliteColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 0, color ); } inline void GadgetRadioSetHiliteBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 0, color ); } inline void GadgetRadioSetHiliteUncheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 1, image ); } inline void GadgetRadioSetHiliteUncheckedBoxColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 1, color ); } inline void GadgetRadioSetHiliteUncheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 1, color ); } inline void GadgetRadioSetHiliteCheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 2, image ); } inline void GadgetRadioSetHiliteCheckedBoxColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 2, color ); } inline void GadgetRadioSetHiliteCheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 2, color ); } inline const Image *GadgetRadioGetHiliteImage( GameWindow *g ) { return g->winGetHiliteImage( 0 ); } inline Color GadgetRadioGetHiliteColor( GameWindow *g ) { return g->winGetHiliteColor( 0 ); } inline Color GadgetRadioGetHiliteBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 0 ); } inline const Image *GadgetRadioGetHiliteUncheckedBoxImage( GameWindow *g ) { return g->winGetHiliteImage( 1 ); } inline Color GadgetRadioGetHiliteUncheckedBoxColor( GameWindow *g ) { return g->winGetHiliteColor( 1 ); } inline Color GadgetRadioGetHiliteUncheckedBoxBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 1 ); } inline const Image *GadgetRadioGetHiliteCheckedBoxImage( GameWindow *g ) { return g->winGetHiliteImage( 2 ); } inline Color GadgetRadioGetHiliteCheckedBoxColor( GameWindow *g ) { return g->winGetHiliteColor( 2 ); } inline Color GadgetRadioGetHiliteCheckedBoxBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 2 ); } inline const Image *GadgetRadioGetSelectedImage( GameWindow *g ) { return g->winGetHiliteImage( 3 ); } inline const Image *GadgetRadioGetSelectedUncheckedBoxImage( GameWindow *g ) { return g->winGetHiliteImage( 4 ); } inline const Image *GadgetRadioGetSelectedCheckedBoxImage( GameWindow *g ) { return g->winGetHiliteImage( 5 ); } // EXTERNALS ////////////////////////////////////////////////////////////////// #endif // __GADGETRADIOBUTTON_H_