/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// This file contains all the header files that shouldn't change frequently.
// Be careful what you stick in here, because putting files that change often in here will
// tend to cheese people's goats.
#ifndef __PRERTS_H__
#define __PRERTS_H__
//-----------------------------------------------------------------------------
// srj sez: this must come first, first, first.
#define _STLP_USE_NEWALLOC 1
//#define _STLP_USE_CUSTOM_NEWALLOC STLSpecialAlloc
class STLSpecialAlloc;
// We actually don't use Windows for much other than timeGetTime, but it was included in 40
// different .cpp files, so I bit the bullet and included it here.
// PLEASE DO NOT ABUSE WINDOWS OR IT WILL BE REMOVED ENTIRELY. :-)
//--------------------------------------------------------------------------------- System Includes
#define WIN32_LEAN_AND_MEAN
#include
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#ifndef DIRECTINPUT_VERSION
# define DIRECTINPUT_VERSION 0x800
#endif
#include
//------------------------------------------------------------------------------------ STL Includes
// srj sez: no, include STLTypesdefs below, instead, thanks
//#include
//#include
//#include
//#include
//#include