/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Max2W3d * * * * $Archive:: /Commando/Code/Tools/max2w3d/floaterdialog.h $* * * * Original Author:: Greg Hjelstrom * * * * $Author:: Greg_h $* * * * $Modtime:: 10/11/00 11:23a $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef FLOATERDIALOG_H #define FLOATERDIALOG_H #include class Interface; /** ** FloaterDialogClass ** This class is designed to be used by modeless dialog boxes. See w3dutil.cpp for an ** example of how to embed an arbitrary dialog template and dialog proc into a floating ** window. */ class FloaterDialogClass { public: FloaterDialogClass(void); ~FloaterDialogClass(); bool Is_Created(void); void Create(Interface * ip, int child_dialog_id, DLGPROC child_dlg_proc); bool Dialog_Proc(HWND hWnd,UINT message,WPARAM wParam,LPARAM); private: HWND Hwnd; int ChildDialogTemplateID; DLGPROC ChildDialogProc; }; #endif //FLOATERDIALOG_H