/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: version.h ////////////////////////////////////////////////////// // Generals version number class // Author: Matthew D. Campbell, November 2001 #pragma once #ifndef __VERSION_H__ #define __VERSION_H__ /** * The Version class formats the version number into integer and string * values for different parts of the game. * @todo: increment build number on compile, and stamp exe with username */ class Version { public: Version(); UnsignedInt getVersionNumber( void ); ///< Return a 4-byte integer suitable for WOLAPI AsciiString getAsciiVersion( void ); ///< Return a human-readable version number UnicodeString getUnicodeVersion( void ); ///< Return a human-readable version number UnicodeString getFullUnicodeVersion( void ); ///< Return a human-readable version number AsciiString getAsciiBuildTime( void ); ///< Return a formated date/time string for build time UnicodeString getUnicodeBuildTime( void ); ///< Return a formated date/time string for build time AsciiString getAsciiBuildLocation( void ); ///< Return a string with the build location UnicodeString getUnicodeBuildLocation( void ); ///< Return a string with the build location AsciiString getAsciiBuildUser( void ); ///< Return a string with the build user UnicodeString getUnicodeBuildUser( void ); ///< Return a string with the build user Bool showFullVersion( void ) { return m_showFullVersion; } void setShowFullVersion( Bool val ) { m_showFullVersion = val; } void setVersion(Int major, Int minor, Int buildNum, Int localBuildNum, AsciiString user, AsciiString location, AsciiString buildTime, AsciiString buildDate); ///< Set version info private: Int m_major; Int m_minor; Int m_buildNum; Int m_localBuildNum; AsciiString m_buildLocation; AsciiString m_buildUser; AsciiString m_buildTime; AsciiString m_buildDate; Bool m_showFullVersion; }; extern Version *TheVersion; ///< The Version singleton #endif // __VERSION_H__