/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// //// EstablishConnectionsMenu.h ///////////////////////// #include "GameNetwork/NetworkDefs.h" #include "GameNetwork/NAT.h" enum EstablishConnectionsMenuStateType { ESTABLISHCONNECTIONSMENUSTATETYPE_SCREENON, ESTABLISHCONNECTIONSMENUSTATETYPE_SCREENOFF }; class EstablishConnectionsMenu { public: EstablishConnectionsMenu(); virtual ~EstablishConnectionsMenu(); void initMenu(); void endMenu(); void abortGame(); void setPlayerName(Int slot, UnicodeString name); void setPlayerStatus(Int slot, NATConnectionState state); protected: EstablishConnectionsMenuStateType m_menuState; static char *m_playerReadyControlNames[MAX_SLOTS]; static char *m_playerNameControlNames[MAX_SLOTS]; static char *m_playerStatusControlNames[MAX_SLOTS]; }; extern EstablishConnectionsMenu *TheEstablishConnectionsMenu;