/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: GadgetCheckBox.h ///////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Westwood Studios Pacific. // // Confidential Information // Copyright (C) 2001 - All Rights Reserved // //----------------------------------------------------------------------------- // // Project: RTS3 // // File name: GadgetCheckBox.h // // Created: Colin Day, June 2001 // // Desc: Helpful interface for checkboxes // // CheckBox IMAGE/COLOR organization // When control is enabled: // enabledDrawData[ 0 ] is the background image for the whole enabled control // enabledDrawData[ 1 ] is the enabled, unselected check box // enabledDrawData[ 2 ] is the enabled, selected check box // // When control is disabled: // disabledDrawData[ 0 ] is the background image for the whole disabled control // disabledDrawData[ 1 ] is the disabled, unselected check box // disabledDrawData[ 2 ] si the disabled, selected check box // // When control is hilited (mouse over it and enabled) // hiliteDrawData[ 0 ] is the background image for the whole hilited control // hiliteDrawData[ 1 ] is the hilited, unselected check box // hiliteDrawData[ 2 ] is the hilited, selected check box // //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __GADGETCHECKBOX_H_ #define __GADGETCHECKBOX_H_ // SYSTEM INCLUDES //////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////// #include "GameClient/GameWindow.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////// // TYPE DEFINES /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // INLINING /////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// extern void GadgetCheckBoxSetText( GameWindow *g, UnicodeString text ); extern Bool GadgetCheckBoxIsChecked( GameWindow *g ); extern void GadgetCheckBoxSetChecked( GameWindow *g, Bool isChecked); extern void GadgetCheckBoxToggle( GameWindow *g); inline void GadgetCheckBoxSetEnabledImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 0, image ); } inline void GadgetCheckBoxSetEnabledColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 0, color ); } inline void GadgetCheckBoxSetEnabledBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 0, color ); } inline void GadgetCheckBoxSetEnabledUncheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 1, image ); } inline void GadgetCheckBoxSetEnabledUncheckedBoxColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 1, color ); } inline void GadgetCheckBoxSetEnabledUncheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 1, color ); } inline void GadgetCheckBoxSetEnabledCheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 2, image ); } inline void GadgetCheckBoxSetEnabledCheckedBoxColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 2, color ); } inline void GadgetCheckBoxSetEnabledCheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 2, color ); } inline const Image *GadgetCheckBoxGetEnabledImage( GameWindow *g ) { return g->winGetEnabledImage( 0 ); } inline Color GadgetCheckBoxGetEnabledColor( GameWindow *g ) { return g->winGetEnabledColor( 0 ); } inline Color GadgetCheckBoxGetEnabledBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 0 ); } inline const Image *GadgetCheckBoxGetEnabledUncheckedBoxImage( GameWindow *g ) { return g->winGetEnabledImage( 1 ); } inline Color GadgetCheckBoxGetEnabledUncheckedBoxColor( GameWindow *g ) { return g->winGetEnabledColor( 1 ); } inline Color GadgetCheckBoxGetEnabledUncheckedBoxBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 1 ); } inline const Image *GadgetCheckBoxGetEnabledCheckedBoxImage( GameWindow *g ) { return g->winGetEnabledImage( 2 ); } inline Color GadgetCheckBoxGetEnabledCheckedBoxColor( GameWindow *g ) { return g->winGetEnabledColor( 2 ); } inline Color GadgetCheckBoxGetEnabledCheckedBoxBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 2 ); } inline void GadgetCheckBoxSetDisabledImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 0, image ); } inline void GadgetCheckBoxSetDisabledColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 0, color ); } inline void GadgetCheckBoxSetDisabledBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 0, color ); } inline void GadgetCheckBoxSetDisabledUncheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 1, image ); } inline void GadgetCheckBoxSetDisabledUncheckedBoxColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 1, color ); } inline void GadgetCheckBoxSetDisabledUncheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 1, color ); } inline void GadgetCheckBoxSetDisabledCheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 2, image ); } inline void GadgetCheckBoxSetDisabledCheckedBoxColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 2, color ); } inline void GadgetCheckBoxSetDisabledCheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 2, color ); } inline const Image *GadgetCheckBoxGetDisabledImage( GameWindow *g ) { return g->winGetDisabledImage( 0 ); } inline Color GadgetCheckBoxGetDisabledColor( GameWindow *g ) { return g->winGetDisabledColor( 0 ); } inline Color GadgetCheckBoxGetDisabledBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 0 ); } inline const Image *GadgetCheckBoxGetDisabledUncheckedBoxImage( GameWindow *g ) { return g->winGetDisabledImage( 1 ); } inline Color GadgetCheckBoxGetDisabledUncheckedBoxColor( GameWindow *g ) { return g->winGetDisabledColor( 1 ); } inline Color GadgetCheckBoxGetDisabledUncheckedBoxBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 1 ); } inline const Image *GadgetCheckBoxGetDisabledCheckedBoxImage( GameWindow *g ) { return g->winGetDisabledImage( 2 ); } inline Color GadgetCheckBoxGetDisabledCheckedBoxColor( GameWindow *g ) { return g->winGetDisabledColor( 2 ); } inline Color GadgetCheckBoxGetDisabledCheckedBoxBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 2 ); } inline void GadgetCheckBoxSetHiliteImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 0, image ); } inline void GadgetCheckBoxSetHiliteColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 0, color ); } inline void GadgetCheckBoxSetHiliteBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 0, color ); } inline void GadgetCheckBoxSetHiliteUncheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 1, image ); } inline void GadgetCheckBoxSetHiliteUncheckedBoxColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 1, color ); } inline void GadgetCheckBoxSetHiliteUncheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 1, color ); } inline void GadgetCheckBoxSetHiliteCheckedBoxImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 2, image ); } inline void GadgetCheckBoxSetHiliteCheckedBoxColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 2, color ); } inline void GadgetCheckBoxSetHiliteCheckedBoxBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 2, color ); } inline const Image *GadgetCheckBoxGetHiliteImage( GameWindow *g ) { return g->winGetHiliteImage( 0 ); } inline Color GadgetCheckBoxGetHiliteColor( GameWindow *g ) { return g->winGetHiliteColor( 0 ); } inline Color GadgetCheckBoxGetHiliteBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 0 ); } inline const Image *GadgetCheckBoxGetHiliteUncheckedBoxImage( GameWindow *g ) { return g->winGetHiliteImage( 1 ); } inline Color GadgetCheckBoxGetHiliteUncheckedBoxColor( GameWindow *g ) { return g->winGetHiliteColor( 1 ); } inline Color GadgetCheckBoxGetHiliteUncheckedBoxBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 1 ); } inline const Image *GadgetCheckBoxGetHiliteCheckedBoxImage( GameWindow *g ) { return g->winGetHiliteImage( 2 ); } inline Color GadgetCheckBoxGetHiliteCheckedBoxColor( GameWindow *g ) { return g->winGetHiliteColor( 2 ); } inline Color GadgetCheckBoxGetHiliteCheckedBoxBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 2 ); } // EXTERNALS ////////////////////////////////////////////////////////////////// #endif // __GADGETCHECKBOX_H_