/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: FPUControl.h ///////////////////////////////////////////////////////////////////////////// // Author: Matthew D. Campbell, June 2002 // Desc: Routines for controlling the FPU state /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __FPUCONTROL_H__ #define __FPUCONTROL_H__ /** * setFPMode sets the FPU internal precision and rounding mode. As DirectX is not guaranteed to * leave the FPU in a good state, we must call this at the start of GameLogic::update() and * anywhere that touches DirectX inside GameLogic loops (LoadScreen). */ void setFPMode( void ); #endif // __FPUCONTROL_H__