/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__2BF31252_3BA1_11D3_B9DA_006097B90D93__INCLUDED_) #define AFX_STDAFX_H__2BF31252_3BA1_11D3_B9DA_006097B90D93__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #include // MFC core and standard components #include // MFC extensions #include // MFC Automation classes #include // MFC support for Internet Explorer 4 Common Controls #ifndef _AFX_NO_AFXCMN_SUPPORT #include // MFC support for Windows Common Controls #endif // _AFX_NO_AFXCMN_SUPPORT // This macro is the same as IMPLEMENT_OLECREATE, except it passes TRUE // for the bMultiInstance parameter to the COleObjectFactory constructor. // We want a separate instance of this application to be launched for // each automation proxy object requested by automation controllers. #ifndef IMPLEMENT_OLECREATE2 #define IMPLEMENT_OLECREATE2(class_name, external_name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ AFX_DATADEF COleObjectFactory class_name::factory(class_name::guid, \ RUNTIME_CLASS(class_name), TRUE, _T(external_name)); \ const AFX_DATADEF GUID class_name::guid = \ { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }; #endif // IMPLEMENT_OLECREATE2 #include "excel8.h" extern char AppTitle[]; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__2BF31252_3BA1_11D3_B9DA_006097B90D93__INCLUDED_)