/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_VERIFYDLG_H__88E9C121_599B_11D3_B9DA_006097B90D93__INCLUDED_) #define AFX_VERIFYDLG_H__88E9C121_599B_11D3_B9DA_006097B90D93__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // VerifyDlg.h : header file // #include "transDB.h" #define IDSKIP 100 ///////////////////////////////////////////////////////////////////////////// // VerifyDlg dialog class VerifyDlg : public CDialog { CBitmapButton stop; CBitmapButton play; CBitmapButton pause; CWnd *wave; CStatic *text; BabylonText *babylon_text; LANGINFO *linfo; UINT timer; char wavefile[1024]; CSliderCtrl *slider; // Construction public: VerifyDlg(BabylonText *ntext, LangID langid, const char *path, CWnd* pParent = NULL); // standard constructor void CloseAudio ( void ); // Dialog Data //{{AFX_DATA(VerifyDlg) enum { IDD = IDD_MATCHDIALOG }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(VerifyDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(VerifyDlg) virtual BOOL OnInitDialog(); afx_msg void OnNomatch(); afx_msg void OnMatch(); virtual void OnCancel(); afx_msg void OnStop(); afx_msg void OnPlay(); afx_msg void OnPause(); afx_msg void OnTimer(UINT nIDEvent); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_VERIFYDLG_H__88E9C121_599B_11D3_B9DA_006097B90D93__INCLUDED_)