/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: DialogProc.h /////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Project: GUIEdit
//
// File name: DialogProc.h
//
// Created: Colin Day, July 2001
//
// Desc: Header for dialog procedures so we can easily have them
// all in one place.
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __DIALOGPROC_H_
#define __DIALOGPROC_H_
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
#include
// USER INCLUDES //////////////////////////////////////////////////////////////
// FORWARD REFERENCES /////////////////////////////////////////////////////////
// TYPE DEFINES ///////////////////////////////////////////////////////////////
// INLINING ///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// EXTERNALS //////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
extern LRESULT CALLBACK NewLayoutDialogProc( HWND hWndDialog, UINT message,
WPARAM wParam, LPARAM lParam );
extern BOOL CALLBACK GridSettingsDialogProc( HWND hWndDialog, UINT message,
WPARAM wParam, LPARAM lParam );
extern BOOL CALLBACK CallbackEditorDialogProc( HWND hWndDialog, UINT message,
WPARAM wParam, LPARAM lParam );
#endif // __DIALOGPROC_H_