/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: DialogProc.h ///////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Westwood Studios Pacific. // // Confidential Information // Copyright (C) 2001 - All Rights Reserved // //----------------------------------------------------------------------------- // // Project: GUIEdit // // File name: DialogProc.h // // Created: Colin Day, July 2001 // // Desc: Header for dialog procedures so we can easily have them // all in one place. // //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __DIALOGPROC_H_ #define __DIALOGPROC_H_ // SYSTEM INCLUDES //////////////////////////////////////////////////////////// #include // USER INCLUDES ////////////////////////////////////////////////////////////// // FORWARD REFERENCES ///////////////////////////////////////////////////////// // TYPE DEFINES /////////////////////////////////////////////////////////////// // INLINING /////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // EXTERNALS ////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// extern LRESULT CALLBACK NewLayoutDialogProc( HWND hWndDialog, UINT message, WPARAM wParam, LPARAM lParam ); extern BOOL CALLBACK GridSettingsDialogProc( HWND hWndDialog, UINT message, WPARAM wParam, LPARAM lParam ); extern BOOL CALLBACK CallbackEditorDialogProc( HWND hWndDialog, UINT message, WPARAM wParam, LPARAM lParam ); #endif // __DIALOGPROC_H_