/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: LayoutScheme.h ///////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Project: GUIEdit
//
// File name: LayoutScheme.h
//
// Created: Colin Day, August 2001
//
// Desc: Layout scheme editing and loading
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __LAYOUTSCHEME_H_
#define __LAYOUTSCHEME_H_
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
#include
// USER INCLUDES //////////////////////////////////////////////////////////////
#include "Lib/BaseType.h"
#include "Properties.h"
// FORWARD REFERENCES /////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// TYPE DEFINES ///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// LayoutScheme ---------------------------------------------------------------
/** The layout scheme provides a place for default look of newly
* created controls and windows */
//-----------------------------------------------------------------------------
class LayoutScheme
{
public:
LayoutScheme();
~LayoutScheme();
void init( void );
void openDialog( void ); ///< open the scheme info and editing dialog
char *getSchemeFilename( void ); ///< get the scheme filename
void setSchemeFilename( char *filename ); ///< set the scheme filename
Bool saveScheme( char *filename ); ///< save the current scheme to file
Bool loadScheme( char *filename ); ///< load the scheme file
ImageAndColorInfo *getImageAndColor( StateIdentifier id );
void storeImageAndColor( StateIdentifier id, const Image *image,
Color color, Color borderColor );
void setFont( GameFont *font );
GameFont *getFont( void );
Color getEnabledTextColor( void );
Color getEnabledTextBorderColor( void );
Color getDisabledTextColor( void );
Color getDisabledTextBorderColor( void );
Color getHiliteTextColor( void );
Color getHiliteTextBorderColor( void );
void setEnabledTextColor( Color c );
void setEnabledTextBorderColor( Color c );
void setDisabledTextColor( Color c );
void setDisabledTextBorderColor( Color c );
void setHiliteTextColor( Color c );
void setHiliteTextBorderColor( Color c );
/** apply the image and color info stored in the state identifer tables
used for "property editing" to all appropriate windows currently
loaded in the editor */
void applyPropertyTablesToWindow( GameWindow *root );
protected:
ImageAndColorInfo *findEntry( StateIdentifier id );
char m_schemeFilename[ _MAX_PATH ]; ///< filename
ImageAndColorInfo m_imageAndColorTable[ NUM_STATE_IDENTIFIERS ]; // the color and image info
TextDrawData m_enabledText; ///< default text colors
TextDrawData m_disabledText; ///< default text colors
TextDrawData m_hiliteText; ///< default text colors
GameFont *m_font; ///< default font
}; // end LayoutScheme
///////////////////////////////////////////////////////////////////////////////
// INLINING ///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
inline char *LayoutScheme::getSchemeFilename( void ) { return m_schemeFilename; }
inline void LayoutScheme::setSchemeFilename( char *filename ) { strcpy( m_schemeFilename, filename ); }
inline Color LayoutScheme::getEnabledTextColor( void ) { return m_enabledText.color; }
inline Color LayoutScheme::getEnabledTextBorderColor( void ) { return m_enabledText.borderColor; }
inline Color LayoutScheme::getDisabledTextColor( void ) { return m_disabledText.color; }
inline Color LayoutScheme::getDisabledTextBorderColor( void ) { return m_disabledText.borderColor; }
inline Color LayoutScheme::getHiliteTextColor( void ) { return m_hiliteText.color; }
inline Color LayoutScheme::getHiliteTextBorderColor( void ) { return m_hiliteText.borderColor; }
inline void LayoutScheme::setEnabledTextColor( Color c ) { m_enabledText.color = c; }
inline void LayoutScheme::setEnabledTextBorderColor( Color c ) { m_enabledText.borderColor = c; }
inline void LayoutScheme::setDisabledTextColor( Color c ) { m_disabledText.color = c; }
inline void LayoutScheme::setDisabledTextBorderColor( Color c ) { m_disabledText.borderColor = c; }
inline void LayoutScheme::setHiliteTextColor( Color c ) { m_hiliteText.color = c; }
inline void LayoutScheme::setHiliteTextBorderColor( Color c ) { m_hiliteText.borderColor = c; }
inline void LayoutScheme::setFont( GameFont *font ) { m_font = font; }
inline GameFont *LayoutScheme::getFont( void ) { return m_font; }
///////////////////////////////////////////////////////////////////////////////
// EXTERNALS //////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
extern LayoutScheme *TheDefaultScheme;
#endif // end __LAYOUTSCHEME_H_