/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: WinMain.h //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Westwood Studios Pacific. // // Confidential Information // Copyright (C) 2001 - All Rights Reserved // //----------------------------------------------------------------------------- // // Project: RTS3 // // File name: WinMain.h // // Created: Colin Day, July 2001 // // Desc: WinMain header for GUIEdit // //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __WINMAIN_H_ #define __WINMAIN_H_ // SYSTEM INCLUDES //////////////////////////////////////////////////////////// #include // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Win32Device/GameClient/Win32Mouse.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////// // TYPE DEFINES /////////////////////////////////////////////////////////////// #define TIMER_EDIT_WINDOW_PULSE 1 // INLINING /////////////////////////////////////////////////////////////////// // EXTERNALS ////////////////////////////////////////////////////////////////// extern HWND ApplicationHWnd; ///< application main window handle extern HINSTANCE ApplicationHInstance; ///< application main instance handle extern Win32Mouse *TheWin32Mouse; ///< the mouse for win processing #endif // __WINMAIN_H_