/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // Registry.h // Simple interface for storing/retreiving registry values // Author: Matthew D. Campbell, December 2001 #pragma once #ifndef __REGISTRY_H__ #define __REGISTRY_H__ #include /** * Get a string from the registry */ bool GetStringFromRegistry(std::string path, std::string key, std::string& val); /** * Get an unsigned int from the registry */ bool GetUnsignedIntFromRegistry(std::string path, std::string key, unsigned int& val); /** * Store a string in the registry - returns true on success */ bool SetStringInRegistry(std::string path, std::string key, std::string val); /** * Store an unsigned int in the registry - returns true on success */ bool SetUnsignedIntInRegistry(std::string path, std::string key, unsigned int val); #endif // __REGISTRY_H__