# Microsoft Developer Studio Project File - Name="patchgrabber" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=patchgrabber - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "patchgrabber.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "patchgrabber.mak" CFG="patchgrabber - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "patchgrabber - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "patchgrabber - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "patchgrabber - Win32 German" (based on "Win32 (x86) Application") !MESSAGE "patchgrabber - Win32 French" (based on "Win32 (x86) Application") !MESSAGE "patchgrabber - Win32 Spanish" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Patchget", QGEAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "patchgrabber - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "../../Libraries" /I "../../Libraries/Source/GameSpy" /I "../../Libraries/Source/WWVegas" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" /d "AFX_RESOURCE_DLL" /d "AFX_TARG_ENU" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib comctl32.lib gamespyhttp.lib wsock32.lib /nologo /subsystem:windows /pdb:"..\..\..\Run\patchgrabber.pdb" /map:"..\..\..\Run\patchgrabber.map" /debug /machine:I386 /out:"..\..\..\Run\patchgrabber.exe" /libpath:"..\..\libraries\lib" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Making patchget.dat PostBuild_Cmds=copy Release\PatchGrabber.exe ..\..\..\Run\patchget.dat # End Special Build Tool !ELSEIF "$(CFG)" == "patchgrabber - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../Libraries/Source/WWVegas" /I "../../Libraries/Source/GameSpy" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG" /D "DEBUG_CRASHING" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib comctl32.lib gamespyhttpdebug.lib wsock32.lib /nologo /subsystem:windows /pdb:"..\..\..\Run\patchgrabberD.pdb" /map:"..\..\..\Run\patchgrabberD.map" /debug /machine:I386 /out:"..\..\..\Run\patchgrabberD.exe" /libpath:"..\..\libraries\lib" !ELSEIF "$(CFG)" == "patchgrabber - Win32 German" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "German" # PROP BASE Intermediate_Dir "German" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "German" # PROP Intermediate_Dir "German" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "../../Libraries" /I "../../Libraries/Source/GameSpy" /I "../../Libraries/Source/WWVegas" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x407 /d "NDEBUG" /d "AFX_TARG_DEU" /d "AFX_RESOURCE_DLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib comctl32.lib gamespyhttp.lib wsock32.lib wwdownload.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\..\libraries\lib" !ELSEIF "$(CFG)" == "patchgrabber - Win32 French" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "French" # PROP BASE Intermediate_Dir "French" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "French" # PROP Intermediate_Dir "French" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "../../Libraries" /I "../../Libraries/Source/GameSpy" /I "../../Libraries/Source/WWVegas" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x407 /d "NDEBUG" /d "AFX_TARG_DEU" /d "AFX_RESOURCE_DLL" # ADD RSC /l 0x40c /d "NDEBUG" /d "AFX_TARG_FRA" /d "AFX_RESOURCE_DLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib comctl32.lib gamespyhttp.lib wsock32.lib wwdownload.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\..\libraries\lib" !ELSEIF "$(CFG)" == "patchgrabber - Win32 Spanish" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Spanish" # PROP BASE Intermediate_Dir "Spanish" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Spanish" # PROP Intermediate_Dir "Spanish" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "../../Libraries" /I "../../Libraries/Source/GameSpy" /I "../../Libraries/Source/WWVegas" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x407 /d "NDEBUG" /d "AFX_TARG_DEU" /d "AFX_RESOURCE_DLL" # ADD RSC /l 0xc0a /d "NDEBUG" /d "AFX_TARG_ESN" /d "AFX_RESOURCE_DLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib comctl32.lib gamespyhttp.lib wsock32.lib wwdownload.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\..\libraries\lib" !ENDIF # Begin Target # Name "patchgrabber - Win32 Release" # Name "patchgrabber - Win32 Debug" # Name "patchgrabber - Win32 German" # Name "patchgrabber - Win32 French" # Name "patchgrabber - Win32 Spanish" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\chatapi.cpp # End Source File # Begin Source File SOURCE=.\cominit.cpp # End Source File # Begin Source File SOURCE=.\debug.cpp # End Source File # Begin Source File SOURCE=.\DownloadManager.cpp # End Source File # Begin Source File SOURCE=.\process.cpp # End Source File # Begin Source File SOURCE=.\winblows.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\chatapi.h # End Source File # Begin Source File SOURCE=.\cominit.h # End Source File # Begin Source File SOURCE=.\debug.h # End Source File # Begin Source File SOURCE=.\DownloadManager.h # End Source File # Begin Source File SOURCE=.\process.h # End Source File # Begin Source File SOURCE=.\RESOURCE.H # End Source File # Begin Source File SOURCE=.\WINBLOWS.H # End Source File # Begin Source File SOURCE=.\WSTYPES.H # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\Generals.ico # End Source File # Begin Source File SOURCE=.\GeneralsEnglish.BMP # End Source File # Begin Source File SOURCE=.\GeneralsFrench.BMP # End Source File # Begin Source File SOURCE=.\GeneralsGerman.BMP # End Source File # Begin Source File SOURCE=.\Script1.rc # End Source File # End Group # End Target # End Project