/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #pragma once #include "Lib/BaseType.h" class DebugWindowDialog; class CSwitchesDialog : public CDialog { public: enum {IDD = IDD_PSEd_EditSwitchesDialog}; CSwitchesDialog(UINT nIDTemplate = CSwitchesDialog::IDD, CWnd* pParentWnd = NULL); void InitPanel( void ); // if true, updates the UI from the Particle System. // if false, updates the Particle System from the UI void performUpdate( IN Bool toUI ); DebugWindowDialog* GetDWDParent(void) { return (DebugWindowDialog*) GetParent(); } protected: afx_msg void OnParticleSystemEdit(); DECLARE_MESSAGE_MAP() };