/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/* $Header: /Commando/Code/Tools/max2w3d/meshcon.h 26 10/27/00 4:11p Greg_h $ */
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando / G Tools *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/meshcon.h $*
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 10/27/00 10:31a $*
* *
* $Revision:: 26 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef MESHCON_H
#define MESHCON_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#ifndef CHUNKIO_H
#include "chunkio.h"
#endif
#ifndef NODELIST_H
#include "nodelist.h"
#endif
#ifndef HIERSAVE_H
#include "hiersave.h"
#endif
#ifndef W3D_FILE
#include "w3d_file.h"
#endif
#ifndef VECTOR_H
#include "vector.h"
#endif
class GeometryExportTaskClass;
class GeometryExportContextClass;
struct ConnectionStruct
{
ConnectionStruct(void) : BoneIndex(0),MeshINode(NULL)
{
memset(ObjectName,0,sizeof(ObjectName));
}
int BoneIndex;
char ObjectName[2*W3D_NAME_LEN];
INode * MeshINode;
// required by DynamicVectorClass...
operator == (const ConnectionStruct & that) { return false; }
operator != (const ConnectionStruct & that) { return !(*this==that); }
};
/**
** MeshConnectionsClass
** This class is the description of a hierarchical model. It contains an array of "ConnectionStructs" which
** associate pieces of geometry with nodes in a hierarchy tree.
*/
class MeshConnectionsClass
{
public:
MeshConnectionsClass( DynamicVectorClass sub_objects,
GeometryExportContextClass & context );
~MeshConnectionsClass(void);
/*
** Get the name of the mesh connections object (will be
** the name of the runtime HierarchyModel that this
** object is describing.
*/
const char * Get_Name(void) const { return Name; }
/*
** Get the total number of meshes (of all types).
*/
int Get_Sub_Object_Count (void) const { return SubObjects.Count(); }
int Get_Aggregate_Count(void) const { return Aggregates.Count(); }
int Get_Proxy_Count(void) const { return ProxyObjects.Count(); }
/*
** Retrieve data about the mesh of the given index.
** out_name - name of the mesh is passed back by setting the char* pointed to by this value.
** out_boneindex - the index of the bone used is passed back by setting the int pointed to by this value.
** out_inode - mesh INode is passed by setting the INode* pointed to by this value. If this
** parameter is NULL, the value is not passed back.
*/
bool Get_Sub_Object_Data(int index, char **out_name, int *out_boneindex, INode **out_inode = NULL);
bool Get_Aggregate_Data(int index, char **out_name, int *out_boneindex, INode **out_inode = NULL);
bool Get_Proxy_Data(int index, char **out_name, int *out_boneindex, INode **out_inode = NULL);
/*
** Returns the origin node used by this model.
*/
INode * Get_Origin (void) const { return Origin; }
private:
TimeValue CurTime;
INode * Origin;
char Name[W3D_NAME_LEN];
// array of SubObjects
DynamicVectorClass SubObjects;
DynamicVectorClass Aggregates;
DynamicVectorClass ProxyObjects;
};
#endif /*MESHCON_H*/