157 lines
5.5 KiB
C++

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
//----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//----------------------------------------------------------------------------
//
// Project: Generals
//
// Module: Debug
//
// File name: GameClient/DebugDisplay.h
//
// Created: 11/13/01 TR
//
//----------------------------------------------------------------------------
#pragma once
#ifndef __GAMECLIENT_DEBUGDISPLAY_H
#define __GAMECLIENT_DEBUGDISPLAY_H
//----------------------------------------------------------------------------
// Includes
//----------------------------------------------------------------------------
#include "Lib/BaseType.h"
#include <stdio.h>
//----------------------------------------------------------------------------
// Forward References
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Type Defines
//----------------------------------------------------------------------------
//===============================
// DebugDisplayInterface
//===============================
class DebugDisplayInterface
{
public:
enum Color
{
WHITE,
BLACK,
YELLOW,
RED,
GREEN,
BLUE,
NUM_COLORS
};
virtual ~DebugDisplayInterface() {};
virtual void printf( Char *format, ...) = 0; ///< Print formatted text at current cursor position
virtual void setCursorPos( Int x, Int y ) = 0; ///< Set new cursor position
virtual Int getCursorXPos( void ) = 0; ///< Get current X position of cursor
virtual Int getCursorYPos( void ) = 0; ///< Get current Y position of cursor
virtual Int getWidth( void ) = 0; ///< Get character width of display
virtual Int getHeight( void ) = 0; ///< Get character height of display
virtual void setTextColor( Color color ) = 0; ///< Set text color
virtual void setRightMargin( Int rightPos ) = 0; ///< Set right margin position
virtual void setLeftMargin( Int leftPos ) = 0; ///< Set left margin position
virtual void reset( void ) = 0; ///< Reset back to default settings
protected:
virtual void drawText( Int x, Int y, Char *text ) = 0; ///< Render null ternimated string at current cursor position
};
//===============================
// DebugDisplay
//===============================
class DebugDisplay : public DebugDisplayInterface
{
public:
DebugDisplay();
virtual ~DebugDisplay() {};
virtual void printf( Char *format, ...); ///< Print formatted text at current cursor position
virtual void setCursorPos( Int x, Int y ); ///< Set new cursor position
virtual Int getCursorXPos( void ); ///< Get current X position of cursor
virtual Int getCursorYPos( void ); ///< Get current Y position of cursor
virtual Int getWidth( void ); ///< Get character width of display
virtual Int getHeight( void ); ///< Get character height of display
virtual void setTextColor( Color color ); ///< set text color
virtual void setRightMargin( Int rightPos ); ///< set right margin position
virtual void setLeftMargin( Int leftPos ); ///< set left margin position
virtual void reset( void ); ///< Reset back to default settings
protected:
Color m_textColor; ///< Color to render text in
Int m_xPos; ///< Current X position of cursor
Int m_yPos; ///< Current Y position of cursor
Int m_width; ///< Character width of display
Int m_height; ///< Character height of display
Int m_rightMargin;///< Right margin position
Int m_leftMargin; ///< Left margin position
};
// displayers
#if defined(_DEBUG) || defined(_INTERNAL)
extern void AudioDebugDisplay( DebugDisplayInterface *debugDisplay, void *userData, FILE *fp );
#endif
//----------------------------------------------------------------------------
// Inlining
//----------------------------------------------------------------------------
#endif // __GAMECLIENT_DEBUGDISPLAY_H