119 lines
4.8 KiB
C++

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: HotKey.h /////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Electronic Arts Pacific.
//
// Confidential Information
// Copyright (C) 2002 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// created: Sep 2002
//
// Filename: HotKey.h
//
// author: Chris Huybregts
//
// purpose:
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __HOT_KEY_H_
#define __HOT_KEY_H_
//-----------------------------------------------------------------------------
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// USER INCLUDES //////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
#include "Common/SubsystemInterface.h"
#include "Common/MessageStream.h"
//-----------------------------------------------------------------------------
// FORWARD REFERENCES /////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
class AsciiString;
class GameWindow;
//-----------------------------------------------------------------------------
// TYPE DEFINES ///////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
class HotKeyTranslator : public GameMessageTranslator
{
public:
virtual GameMessageDisposition translateGameMessage(const GameMessage *msg);
virtual ~HotKeyTranslator() { }
};
//-----------------------------------------------------------------------------
class HotKey
{
public:
HotKey( void );
GameWindow *m_win;
AsciiString m_key;
// we may need a checkmark system.
};
//-----------------------------------------------------------------------------
class HotKeyManager : public SubsystemInterface
{
public:
HotKeyManager( void );
~HotKeyManager( void );
// Inherited from subsystem interface -----------------------------------------------------------
virtual void init( void ); ///< Initialize the Hotkey system
virtual void update( void ) {} ///< A No-op for us
virtual void reset( void ); ///< Reset
//-----------------------------------------------------------------------------------------------
void addHotKey( GameWindow *win, const AsciiString& key);
Bool executeHotKey( const AsciiString& key); // called fromt eh HotKeyTranslator
AsciiString searchHotKey( const AsciiString& label);
AsciiString searchHotKey( const UnicodeString& uStr );
private:
typedef std::map<AsciiString, HotKey> HotKeyMap;
HotKeyMap m_hotKeyMap;
};
extern HotKeyManager *TheHotKeyManager;
//-----------------------------------------------------------------------------
// INLINING ///////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// EXTERNALS //////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
#endif // __HOT_KEY_H_