80 lines
2.9 KiB
C++

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: SelectionXlat.h ///////////////////////////////////////////////////////////
// Author: Steven Johnson, Dec 2001
#pragma once
#ifndef _H_SelectionXlat
#define _H_SelectionXlat
#include "GameClient/InGameUI.h"
class ThingTemplate;
typedef std::map<const ThingTemplate *, int> SelectCountMap;
typedef SelectCountMap::iterator SelectCountMapIt;
//-----------------------------------------------------------------------------
class SelectionTranslator : public GameMessageTranslator
{
// this is an evil friend wrapper due to the current limitations of Drawable iterators.
friend Bool selectFriendsWrapper( Drawable *draw, void *userData );
friend Bool killThemKillThemAllWrapper( Drawable *draw, void *userData );
private:
Bool m_leftMouseButtonIsDown;
Bool m_dragSelecting;
UnsignedInt m_lastGroupSelTime;
Int m_lastGroupSelGroup;
ICoord2D m_selectFeedbackAnchor; // Note: Used for drawing feedback only.
ICoord2D m_deselectFeedbackAnchor; // Note: Used for drawing feedback only.
Bool m_displayedMaxWarning; // did we already display a warning about selecting too many units?
UnsignedInt m_lastClick; ///< timer used for checking double click for type selection
SelectCountMap m_selectCountMap;
Coord3D m_deselectDownCameraPosition;
Bool selectFriends( Drawable *draw, GameMessage *createTeamMsg, Bool dragSelecting );
Bool killThemKillThemAll( Drawable *draw, GameMessage *killThemAllMsg );
public:
SelectionTranslator();
~SelectionTranslator();
virtual GameMessageDisposition translateGameMessage(const GameMessage *msg);
//Added By Sadullah Nader
//added for fix to the drag selection when entering control bar
//changes the mode of drag selecting to it's opposite
void setDragSelecting(Bool dragSelect);
void setLeftMouseButton(Bool state);
};
Bool CanSelectDrawable( const Drawable *draw, Bool dragSelecting );
extern SelectionTranslator *TheSelectionTranslator;
#endif