43 lines
1.7 KiB
C

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: FPUControl.h /////////////////////////////////////////////////////////////////////////////
// Author: Matthew D. Campbell, June 2002
// Desc: Routines for controlling the FPU state
///////////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __FPUCONTROL_H__
#define __FPUCONTROL_H__
/**
* setFPMode sets the FPU internal precision and rounding mode. As DirectX is not guaranteed to
* leave the FPU in a good state, we must call this at the start of GameLogic::update() and
* anywhere that touches DirectX inside GameLogic loops (LoadScreen).
*/
void setFPMode( void );
#endif // __FPUCONTROL_H__