44 lines
1.4 KiB
C

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// WeaponStatus.h /////////////////////////////////////////////////////////////////////////////////
// Part of header detangling
// JKMCD Aug 2002
#pragma once
#ifndef __WEAPONSTATUS_H__
#define __WEAPONSTATUS_H__
enum WeaponStatus
{
READY_TO_FIRE,
OUT_OF_AMMO,
BETWEEN_FIRING_SHOTS,
RELOADING_CLIP,
PRE_ATTACK,
WEAPON_STATUS_COUNT // keep last
};
#endif /* __WEAPONSTATUS_H__ */