44 lines
1.4 KiB
C
44 lines
1.4 KiB
C
/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: FontDesc.h ///////////////////////////////////////////////////////////////////////////////
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// Simple structure used to hold font descriptions.
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// Author: Mark Wilczynski, October 2002
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#pragma once
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#ifndef _FONTDESC_H_
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#define _FONTDESC_H_
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#include "Common/GameType.h"
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struct FontDesc
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{
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FontDesc(void);
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AsciiString name; ///<name of font
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Int size; ///<point size
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Bool bold; ///<is bold?
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};
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#endif // _FONTDESC_H_
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