139 lines
4.6 KiB
C++
139 lines
4.6 KiB
C++
/*
|
|
** Command & Conquer Generals Zero Hour(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// //
|
|
// (c) 2001-2003 Electronic Arts Inc. //
|
|
// //
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// FILE: MapUtil.h /////////////////////////////////////////////////////////
|
|
// Author: Matt Campbell, December 2001
|
|
// Description: Map utility/convenience routines
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
#pragma once
|
|
|
|
#ifndef __MAPUTIL_H__
|
|
#define __MAPUTIL_H__
|
|
|
|
#include "Common/AsciiString.h"
|
|
#include "Common/UnicodeString.h"
|
|
|
|
#include "Common/STLTypedefs.h"
|
|
|
|
class GameWindow;
|
|
class AsciiString;
|
|
struct Coord3D;
|
|
struct FileInfo;
|
|
class Image;
|
|
class DataChunkInput;
|
|
struct DataChunkInfo;
|
|
// This matches the windows timestamp.
|
|
enum { SUPPLY_TECH_SIZE = 15};
|
|
typedef std::list <ICoord2D> ICoord2DList;
|
|
|
|
class TechAndSupplyImages
|
|
{
|
|
public:
|
|
ICoord2DList m_techPosList;
|
|
ICoord2DList m_supplyPosList;
|
|
};
|
|
|
|
struct WinTimeStamp
|
|
{
|
|
UnsignedInt m_lowTimeStamp;
|
|
UnsignedInt m_highTimeStamp;
|
|
};
|
|
|
|
|
|
class WaypointMap : public std::map<AsciiString, Coord3D>
|
|
{
|
|
public:
|
|
void update( void ); ///< returns the number of multiplayer start spots found
|
|
Int m_numStartSpots;
|
|
};
|
|
|
|
typedef std::list <Coord3D> Coord3DList;
|
|
|
|
class MapMetaData
|
|
{
|
|
public:
|
|
UnicodeString m_displayName;
|
|
AsciiString m_nameLookupTag;
|
|
Region3D m_extent;
|
|
Int m_numPlayers;
|
|
Bool m_isMultiplayer;
|
|
|
|
Bool m_isOfficial;
|
|
UnsignedInt m_filesize;
|
|
UnsignedInt m_CRC;
|
|
|
|
WinTimeStamp m_timestamp;
|
|
|
|
WaypointMap m_waypoints;
|
|
Coord3DList m_supplyPositions;
|
|
Coord3DList m_techPositions;
|
|
AsciiString m_fileName;
|
|
};
|
|
|
|
class MapCache : public std::map<AsciiString, MapMetaData>
|
|
{
|
|
public:
|
|
MapCache() {}
|
|
void updateCache( void );
|
|
|
|
AsciiString getMapDir() const;
|
|
AsciiString getUserMapDir() const;
|
|
AsciiString getMapExtension() const;
|
|
|
|
const MapMetaData *findMap(AsciiString mapName);
|
|
|
|
// allow us to create a set of shippable maps to be in mapcache.ini. For use with -buildMapCache.
|
|
void addShippingMap(AsciiString mapName) { mapName.toLower(); m_allowedMaps.insert(mapName); }
|
|
|
|
private:
|
|
Bool clearUnseenMaps( AsciiString dirName );
|
|
void loadStandardMaps(void);
|
|
Bool loadUserMaps(void); // returns true if we needed to (re)parse a map
|
|
// Bool addMap( AsciiString dirName, AsciiString fname, WinTimeStamp timestamp,
|
|
// UnsignedInt filesize, Bool isOfficial ); ///< returns true if it had to (re)parse the map
|
|
Bool addMap( AsciiString dirName, AsciiString fname, FileInfo *fileInfo, Bool isOfficial); ///< returns true if it had to (re)parse the map
|
|
void writeCacheINI( Bool userDir );
|
|
|
|
static const char * m_mapCacheName;
|
|
std::map<AsciiString, Bool> m_seen;
|
|
|
|
std::set<AsciiString> m_allowedMaps;
|
|
};
|
|
|
|
extern MapCache *TheMapCache;
|
|
extern TechAndSupplyImages TheSupplyAndTechImageLocations;
|
|
Int populateMapListbox( GameWindow *listbox, Bool useSystemMaps, Bool isMultiplayer, AsciiString mapToSelect = AsciiString::TheEmptyString ); /// Read a list of maps from the run directory and fill in the listbox. Return the selected index
|
|
Int populateMapListboxNoReset( GameWindow *listbox, Bool useSystemMaps, Bool isMultiplayer, AsciiString mapToSelect = AsciiString::TheEmptyString ); /// Read a list of maps from the run directory and fill in the listbox. Return the selected index
|
|
Bool isValidMap( AsciiString mapName, Bool isMultiplayer ); /// Validate a map
|
|
Image *getMapPreviewImage( AsciiString mapName );
|
|
AsciiString getDefaultMap( Bool isMultiplayer ); /// Find a valid map
|
|
AsciiString getDefaultOfficialMap();
|
|
Bool isOfficialMap( AsciiString mapName );
|
|
Bool parseMapPreviewChunk(DataChunkInput &file, DataChunkInfo *info, void *userData);
|
|
void findDrawPositions( Int startX, Int startY, Int width, Int height, Region3D extent,
|
|
ICoord2D *ul, ICoord2D *lr );
|
|
Bool WouldMapTransfer( const AsciiString& mapName );
|
|
#endif // __MAPUTIL_H__
|