88 lines
2.9 KiB
C

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// ShellHooks.h
// Author: Matthew D. Campbell, October 2002
#pragma once
#ifndef SHELLHOOKS_H
#define SHELLHOOKS_H
//
// This enumeration holds all the shell script hooks that we currently have, If you are going to
// add more, it's important to keep the enum lined up with the names in TheShellHookNames located
// in Scripts.cpp.
//
enum
{
SHELL_SCRIPT_HOOK_MAIN_MENU_CAMPAIGN_SELECTED = 0,
SHELL_SCRIPT_HOOK_MAIN_MENU_CAMPAIGN_HIGHLIGHTED,
SHELL_SCRIPT_HOOK_MAIN_MENU_CAMPAIGN_UNHIGHLIGHTED,
SHELL_SCRIPT_HOOK_MAIN_MENU_SKIRMISH_SELECTED,
SHELL_SCRIPT_HOOK_MAIN_MENU_SKIRMISH_HIGHLIGHTED,
SHELL_SCRIPT_HOOK_MAIN_MENU_SKIRMISH_UNHIGHLIGHTED,
SHELL_SCRIPT_HOOK_MAIN_MENU_OPTIONS_SELECTED,
SHELL_SCRIPT_HOOK_MAIN_MENU_OPTIONS_HIGHLIGHTED,
SHELL_SCRIPT_HOOK_MAIN_MENU_OPTIONS_UNHIGHLIGHTED,
SHELL_SCRIPT_HOOK_MAIN_MENU_ONLINE_SELECTED,
SHELL_SCRIPT_HOOK_MAIN_MENU_ONLINE_HIGHLIGHTED,
SHELL_SCRIPT_HOOK_MAIN_MENU_ONLINE_UNHIGHLIGHTED,
SHELL_SCRIPT_HOOK_MAIN_MENU_NETWORK_SELECTED,
SHELL_SCRIPT_HOOK_MAIN_MENU_NETWORK_HIGHLIGHTED,
SHELL_SCRIPT_HOOK_MAIN_MENU_NETWORK_UNHIGHLIGHTED,
SHELL_SCRIPT_HOOK_MAIN_MENU_EXIT_SELECTED,
SHELL_SCRIPT_HOOK_MAIN_MENU_EXIT_HIGHLIGHTED,
SHELL_SCRIPT_HOOK_MAIN_MENU_EXIT_UNHIGHLIGHTED,
SHELL_SCRIPT_HOOK_GENERALS_ONLINE_LOGIN,
SHELL_SCRIPT_HOOK_GENERALS_ONLINE_LOGOUT,
SHELL_SCRIPT_HOOK_GENERALS_ONLINE_ENTERED_FROM_GAME,
SHELL_SCRIPT_HOOK_OPTIONS_OPENED,
SHELL_SCRIPT_HOOK_OPTIONS_CLOSED,
SHELL_SCRIPT_HOOK_SKIRMISH_OPENED,
SHELL_SCRIPT_HOOK_SKIRMISH_CLOSED,
SHELL_SCRIPT_HOOK_SKIRMISH_ENTERED_FROM_GAME,
SHELL_SCRIPT_HOOK_LAN_OPENED,
SHELL_SCRIPT_HOOK_LAN_CLOSED,
SHELL_SCRIPT_HOOK_LAN_ENTERED_FROM_GAME,
SHELL_SCRIPT_HOOK_TOTAL // Keep this guy last!
};
extern char *TheShellHookNames[]; ///< Contains a list of the text representation of the shell hooks Used in WorldBuilder and in the shell.
void SignalUIInteraction(Int interaction);
#endif SHELLHOOKS_H