131 lines
4.6 KiB
C++
131 lines
4.6 KiB
C++
/*
|
|
** Command & Conquer Generals Zero Hour(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// //
|
|
// (c) 2001-2003 Electronic Arts Inc. //
|
|
// //
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// FILE: Water.h //////////////////////////////////////////////////////////////////////////////////
|
|
// Author: Colin Day, December 2001
|
|
// Desc: Water settings
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#pragma once
|
|
|
|
#ifndef __WATER_H_
|
|
#define __WATER_H_
|
|
|
|
// INLCLUDES //////////////////////////////////////////////////////////////////////////////////////
|
|
#include "Common/GameType.h"
|
|
#include "Common/Overridable.h"
|
|
#include "Common/Override.h"
|
|
|
|
//-------------------------------------------------------------------------------------------------
|
|
struct FieldParse;
|
|
|
|
//-------------------------------------------------------------------------------------------------
|
|
/** This structures keeps the settings for how our water will look */
|
|
//-------------------------------------------------------------------------------------------------
|
|
class WaterSetting
|
|
{
|
|
|
|
public:
|
|
|
|
WaterSetting( void );
|
|
virtual ~WaterSetting( void );
|
|
|
|
/// Get the INI parsing table for loading
|
|
const FieldParse *getFieldParse( void ) { return m_waterSettingFieldParseTable; }
|
|
|
|
static const FieldParse m_waterSettingFieldParseTable[]; ///< the parse table for INI definition
|
|
AsciiString m_skyTextureFile;
|
|
AsciiString m_waterTextureFile;
|
|
Int m_waterRepeatCount;
|
|
Real m_skyTexelsPerUnit; //texel density of sky plane (higher value repeats texture more).
|
|
RGBAColorInt m_vertex00Diffuse;
|
|
RGBAColorInt m_vertex10Diffuse;
|
|
RGBAColorInt m_vertex11Diffuse;
|
|
RGBAColorInt m_vertex01Diffuse;
|
|
RGBAColorInt m_waterDiffuseColor;
|
|
RGBAColorInt m_transparentWaterDiffuse;
|
|
Real m_uScrollPerMs;
|
|
Real m_vScrollPerMs;
|
|
|
|
};
|
|
|
|
//-------------------------------------------------------------------------------------------------
|
|
/** This structure keeps the transparency and vertex settings, which are the same regardless of the
|
|
time of day. They can be overridden on a per-map basis. */
|
|
//-------------------------------------------------------------------------------------------------
|
|
class WaterTransparencySetting : public Overridable
|
|
{
|
|
MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( WaterTransparencySetting, "WaterTransparencySetting" )
|
|
|
|
public:
|
|
Real m_transparentWaterDepth;
|
|
Real m_minWaterOpacity;
|
|
RGBColor m_standingWaterColor;
|
|
RGBColor m_radarColor;
|
|
Bool m_additiveBlend;
|
|
AsciiString m_standingWaterTexture;
|
|
|
|
AsciiString m_skyboxTextureN;
|
|
AsciiString m_skyboxTextureE;
|
|
AsciiString m_skyboxTextureS;
|
|
AsciiString m_skyboxTextureW;
|
|
AsciiString m_skyboxTextureT;
|
|
|
|
public:
|
|
WaterTransparencySetting()
|
|
{
|
|
m_transparentWaterDepth = 3.0f;
|
|
m_minWaterOpacity = 1.0f;
|
|
m_standingWaterColor.red = 1.0f;
|
|
m_standingWaterColor.green = 1.0f;
|
|
m_standingWaterColor.blue = 1.0f;
|
|
m_radarColor.red = 140;
|
|
m_radarColor.green = 140;
|
|
m_radarColor.blue = 255;
|
|
m_standingWaterTexture = "TWWater01.tga";
|
|
m_additiveBlend = FALSE;
|
|
|
|
m_skyboxTextureN = "TSMorningN.tga";
|
|
m_skyboxTextureE = "TSMorningE.tga";
|
|
m_skyboxTextureS = "TSMorningS.tga";
|
|
m_skyboxTextureW = "TSMorningW.tga";
|
|
m_skyboxTextureT = "TSMorningT.tga";
|
|
}
|
|
|
|
static const FieldParse m_waterTransparencySettingFieldParseTable[]; ///< the parse table for INI definition
|
|
|
|
/// Get the INI parsing table for loading
|
|
const FieldParse *getFieldParse( void ) const { return m_waterTransparencySettingFieldParseTable; }
|
|
};
|
|
|
|
EMPTY_DTOR(WaterTransparencySetting)
|
|
|
|
// EXTERNAL ///////////////////////////////////////////////////////////////////////////////////////
|
|
extern WaterSetting WaterSettings[ TIME_OF_DAY_COUNT ];
|
|
|
|
extern OVERRIDE<WaterTransparencySetting> TheWaterTransparency;
|
|
|
|
#endif // __WATER_H_
|
|
|